Be able to buy additional spawn shops


Qaladien2
Elder

Joined: over 5 years ago
11 topics
19 posts

by Qaladien2 » over 4 years ago
- Why will players enjoy this idea?
Not everyone is an ancient who can set a shop at their base

- How does this idea help or enhance the values of WilderCraft? (Kindness and cooperation, hard survival gameplay has costs, power has trade-offs)
Money to support server

- On a scale of 1-10 (1=easy, 10=hard/complex) how complex is this idea?
4 - assign /set$ ability to accept an alias - /set$ qaladien-1 longwinder descruption





RE: Be able to buy additional spawn shops


Swoven
Sapling

Joined: over 4 years ago
15 topics
42 posts

by Swoven » over 4 years ago
Hey Qaladien2!

The only problem with this is that we have very limited space in our current spawn. I like the idea though, we might look into this as something for next season perhaps, but no promises! Also, players have the ability to purchase "warps at spawn", which isn't quite the same as shop warps, but very similar if they were looking to make a shop outside of spawn!





RE: Be able to buy additional spawn shops


gplayer5
Ancient

Joined: over 4 years ago
6 topics
43 posts

by gplayer5 » over 4 years ago
As swoven mentioned above, you could use a ancient warp to setup a shop outside of spawn. With this method, you could technially have an unlimited amount of shops with basically no restrictions (e.g. building theme, number of chests, the size of the shop, etc.). In Cypress AwkwardBowman and I set up a giant shopping mall called "Void Corp" which allows other players to have plots all while utilizing the same ancient warp. This could be an idea if you and other people would like to have multiple shops outside of spawn.






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