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Trading


Makanaski
Elder

Joined: over 4 years ago
11 topics
18 posts

by Makanaski » over 4 years ago
  Hello i want to suggest adding a /trade system that allows us to trade from distance something like that https://www.spigotmc.org/resources/trading.1203/

Why will players enjoy this idea?

Because they will not leave what they're doing and wasting his eye of tp

- How does this idea help or enhance the values of WilderCraft?
Some players doesnt have EOT and they're not in their bed spawn so they are forced to waste a eye of tp adding this will help to allow us to quick trade

- On a scale of 1-10 (1=easy, 10=hard/complex) how complex is this idea? Erm.. 5?



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RE: Trading


SkinMilk
Dryad

Joined: over 5 years ago
20 topics
67 posts

by SkinMilk » over 4 years ago
Can you explain this idea a little more? Considering you would have to use a TP eye to go directly to the person, and then go home, which is using more teleport eyes than if you would go to /spawn. And if you're already that close to the person you could just do a manual trade.





RE: Trading


Awkwardbowman
Ancient

Joined: over 5 years ago
34 topics
149 posts

by Awkwardbowman » over 4 years ago
I believe the concept is that you can use /trade to intimate a trade with another’s player regardless of distance. This would allow you to effectively sell to another player without either player having to leave their current location. For example, if I am at my witch farm and GPlayer5 is at Void Corp, I could /trade him and sell him (or give him) materials he needs. This wouldn’t require any TP eyes, which is easier than the current alternative where I would TP  to him and then TP back. 

This is also useful when you are not at a /home location, since you wouldn’t have to teleport and therefore don’t have to find your way back. 

That description aside, I feel like that enables players to effectively have a free way to move items with no cost. It seems like it could be abused easily to essentially create infinite storage while traveling if you have another friend online. I would want there to be a cost or limitation associated with the command. 

I do see the value when when it comes to players with less set homes or less TP eyes, but I don’t think this will encourage the survival aspect so much as harm it. However, I would suggest possibly implementing some of the “increase sethomes” ideas and adding a /back option for players to help with some issues listed above as more reasonable an alternative. 



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RE: Trading


Audrei143
Ancient

Joined: over 5 years ago
8 topics
14 posts

by Audrei143 » over 4 years ago
I understand the frustration of costing eye of teleportations as a newbie and such, and I like this idea. However, having a trading warp (/trade) in which this area does not cost any eyes of tp (back and forth) would sound certainly better in my opinion!






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