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Dungeon Run 8.0 — It's back!


redbau
Owner

Joined: over 7 years ago
68 topics
107 posts

by redbau » 3 months ago

DungeonRun 8.0 — It's back! (type /go dungeonrun)

 

After several seasons of downtime, I am very happy to bring back Dungeon Run to the WilderCraft community. Launch date is soon!

  • Greatly improved reliability — no critical bugs found 2 weeks before release
  • Earn a free key daily — all ranks have a % chance of earning a daily key
    • Wild: 10%, Sapling: 25%, Treant: 33%, Fairy: 50%, Dryad: 70%, Guardian: 100%
  • Super-fast game starts in 20 seconds vs 2+ minutes before!
  • New elite mobs
    • 6 types: Cursed, Sturdy, Deadly, Extra Quick, Ignited, Frozen
    • Buffs nearby mobs or curses nearby players
  • New rare loot
    • BackStab Dagger, FireWand, Healing Staff, Shield Smasher, Grappling Hook, Rapid Fire Bow, Sword of Zeus
  • All bosses upgraded — with at least 1-2 new abilities
    • Toxic Sludge: bomb, flood, knockback
    • Halloween: pumpkin bolt
    • Keep: soul firewall
    • Nether: firewall
    • Ice: snowspike, snowblast
  • New /stuck command sends you back to dungeon spawn if you get trapped
  • New effects —particles, sounds and other nice details
  • Enderchest keys — Manages DungeonKeys automatically via echest

Bug fixes and new features

  • [mobs] Mobs spawn in walls (6+ years old bug)
  • [doors] Floating door buttons (6+ years old bug)
  • Massive code refactor, the largest code rewrite I’ve done for WilderCraft yet… 10,000 lines of code so far!
  • Improve lag performance by 20x in some cases
  • Puzzle rooms are announced to the gamers (Thx Tarzansam and Badger!)
  • Fixed roof respawn issue
  • Worlds auto-cleanup is superfast now
  • Greatly improved boss code reliability
  • Greatly improved player and stats tracking code
  • Totally overhauled game stats tracking internal system for greater precision and fewer bugs
  • [loot] Smithing table now may contain armor trim, netherite sword and ingot loot (Thx ChipperTheFrog!)
  • [loot] Brewing stands may now contain potions
  • [loot] Removed OP enchanted books since they don't work
  • [items] Prevent Staff of healing from being placed
  • [items] FireWand tracks player damage now
  • [code] /quit and /stuck should work much better
  • [loot] Reduce armor spam drops
  • Game duration time now displays seconds played too
  • [keys] Dungeon Keys are no longer clickable (annoying!)
  • Improved /dr command (short for /dungeonrun) for players and staff
  • Improved scoreboard sidebar stats and display of goals
  • Updated deprecated Minecraft API code (for maxhealth, button checks, fumble weapons, mob health)
  • [loot] Limit special chest to 1 per room no matter what
  • [loot] Prevent glass from being taken from holo chest
  • [mobs] Delay mob spawning slightly to create more interesting encounters
  • [rooms] Tons of small build fixes in rooms
  • [mobs] Mob signs that failed previously now spawn mobs
  • [themes] Refactor dungeonTypes so it's way easier to add new themes!
  • [build team] Refactor _tall is automatically added to name when saving
  • [build team] add /dr schem saveRoom command for magic!
  • [build team] Fix auto delete worlds to not wipe dungeonplots (Thx The_End2!)
  • [build team] mob signs checking is automatic in creative mode
  • [build team] /dr schem check looks for lime wool in corners and will give you a pass/fail check if your room is okay to save (auto runs before saveRoom as well)

The team and I have spent the last month working on a complete overhaul of the codebase and rooms. Here's the full set of changes, bugfixes and enhancements we've added. We're in the final stages of bugtesting so expect a release announcement launch date very soon!

  • Use /store to buy DungeonRun keys (must be on /go dungeonrun to receive them!)
  • Use the NPC at spawn to transfer your dungeon keys from survival to /go dungeonrun, automatically!
  • Type /go dungeonrun to visit the new server game lobby.

 




Last edited: 3 months ago


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