Wildertool voting % chance bugged


Dee_Lite
Ancient

Joined: over 3 years ago
5 topics
8 posts

by Dee_Lite » over 2 years ago
1. A one-sentence summary of bug:  Many players of higher ranks are getting netherite tools as voting rewards weeks in a row.

2. Priority to fix?
Medium

3. Which server? 
Trees

4. Steps to Reproduce: 
Vote 21 times

5. Expected Outcome: 
With an ancient 90% voting chance, I would expect that 9/10 weeks you would get a wildertool for voting. Elder 8/10 times, etc.

6. Actual Outcome: 
50% chance? Many players recently have NOT been getting wildertools as their weekly reward, which could just be luck, but as the weeks go on (and some ancients getting netherite tools 4 weeks in a row; a 1/10000 chance if the 90% wildertool was working correctly) it seems more likely that it's bugged.

7. Proposed Fix (Optional): Check that the voting reward weights are correct per rank.


8. Notes (Optional): 
Anything else we should keep in mind in relation to this issue?

9. Screenshots (Preferred): 
No screenshots, but I got netherite tools 2/3 of the past weeks, Spacedout2001 got netherite the past 4 weeks, newly Elder PumpkinDuck got netherite this week, Cap_n_Bacon got netherite this week (and maybe last week), DrDings had a bad run of netherite tools as well... Again, could be a spate of bad luck, but it's a doozy if so.

 






RE: Wildertool voting % chance bugged


ginnoro
Ancient

Joined: over 3 years ago
3 topics
14 posts

by ginnoro » over 2 years ago

Thank you for reporting this. We will be looking into it.






RE: Wildertool voting % chance bugged


Awkwardbowman
Ancient

Joined: over 5 years ago
34 topics
149 posts

by Awkwardbowman » over 2 years ago

Alternative Proposed Fix:

Instead of doing a percentage (where there's a lot of uncertainty), let's move to full numbers. 

Every week, give a set of Ruby Fragments (or similar) that can be used at the wilderforge. Example: Every Ancient gets 9 fragements per week, and the forge will take 10 to create a random item. Makes it so we know for sure that we get one as expected, but the RNG moves to the forge for what item we get. 

 

Makes it clearer imo. Might simplify the code a bit too.






RE: Wildertool voting % chance bugged


redbau
Owner

Joined: over 7 years ago
139 topics
328 posts

by redbau » over 2 years ago

Vote rewards are making Wilder seasons much too easy. With the new WilderTools it makes the market flooded with level 0 tools which isn't really in the spirit of the leveling tools, so I'm looking into other ways to adjust the vote reward rates. 

WilderTools used to be just max enchanted tools, but now more than half of them are very special, so they don't make sense as weekly rewards now. Bowman's suggestion is interesting, but I feel gives away too many fragments.

Ancient rank is pretty trivial to get at this point so giving so many rewards to that rank feels askew.

Some random thoughts for now...






RE: Wildertool voting % chance bugged


lNomNoml
Guardian

Joined: over 2 years ago
24 topics
33 posts

by lNomNoml » over 2 years ago

Bowman idea sounds good but make it harder than that and make it something to work towards as well.







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