Joined: over 4 years ago
40 topics
59 posts
So my idea/feedback is to balance the ruby fragment drops from skeletons the same way the goblin key drops are balanced, or at least similar. A scale of damage dealt should be used to determine who gets the ruby fragment IF a skeleton drops one. maybe if anybody deals more than 50% of the damage they get the fragment, if no one person deals > 50% it's a random between top two or three damage dealers or something. would help shift the frenzy from the skeletons and feel like less of a theft when you beat a skeleton down and someone gets the last hit and takes the ruby fragments, especially with their usefuleness in the forge.
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