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MrMagooAZ Ancient


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MrMagooAZ

MrMagooAZ


  • Registered: 4 months ago
  • Last Seen: 10 hours ago
  • Profile Views: 122

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7


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I'm sorry, but I think that two items that serve the same function but have slightly different rules is a terrible idea.
6 days ago

I can confirm that the Wildercopia does NOT give XP when harvesting Sugar Cane.  It does give paper and EOTs.
10 days ago

I know that it does not specifically say this, but I was not suggesting that we remove all shops immediately.  Rather, we start working on the Market and add it and test it and get it going, with the idea that in S9 there would not be spawn shops.

But there is no reason that you could not do both.
 
14 days ago

 
I have a radical suggestion for shops.

REMOVE THEM. Don't have individual shops.

Instead, create ONE marketplace...or one marketplace on each server that feeds into ONE Wilder Marketplace.

Allow players can put items up on the market for sale.  Ranks can have different numbers of listings for sale at any one time.  No chests to hold the items.  You bring an item/stack/shulker of something, create a sale listing for it, the item is taken from you and listed on the market for all to see.

One list for everyone to search through.
No 256 character limit on shop desc
You can pull an item off the market at any time
Items are listed in the order they are received (oldest listings for the same items are first)
Listings expire after x number of days

Could also be merged with an Auction functionality.  Or do an Auction House separately.  Some items lend themselves better to one format over another.

Players can search ONE market list, find the items they want, buy them, and go back to their base.

There are obviously more details that would need to be worked out.  
 
14 days ago

I have a radical suggestion for shops.

REMOVE THEM.

Don't have individual shops.

Instead, create ONE marketplace...or one marketplace on each server that feeds into ONE Wilder Marketplace.

Allow players to put items up on the market for sale.  Ranks can have different numbers of items for sale.  No chests to hold the items.  You bring an item/stack/shulker of something, create a sale listing for it, the item is taken from you and listed on the market.

One list for everyone to search through.
No 256 character limit on shop desc
You can pull an item off the market at any time
Could also be merged with an Auction functionality.  Or do an Auction House separate.

Players can search ONE market list, find the items they want, buy them, and go back to their base.

The more I think about this, the more I think this is it's own suggestion.  I'm going to create a separate post for this.
14 days ago