Joined: about 1 year ago
5 topics
10 posts
You should make an item that stores food in it so you won't have to run around but the wilderfood will morph into whatever food you put first so you can only store that kind of food
Joined: over 4 years ago
2 topics
64 posts
It's an interesting idea, a lot like the eternal torch and rocket, but it's not going to happen. Torches are just torches, not several different kinds of food types, and rockets are rockets (save for duration, and the Eternal Rocket is FD3), so coding something like this seems complicated and unnecessary. The team decided not to pass this idea up, but let us know if you think we made a mistake!
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