More Varied Dungeon Run Rewards


Bluesnowflake
Elder
Colossal

Joined: over 4 years ago
19 topics
69 posts

by Bluesnowflake » over 4 years ago
We all love dungeon run, but seasons are long and with rewards being either Xp, or a rare chance of a player head or wither skulls, it gets repititive and less rewarding for doing a dungeon, as xp bottles and witherskulls are easier to obtain than dungeon keys now. I would love some variation to dungoen rewards and a much larger loot pool, potentially adding wildertools and other wilder specific items to brutal loot. "I also thin it would be rewarding to have easy and medium dungeons have varied (albiet not as good) loot pools
- Why will players enjoy this idea?   Gives them more incentive to play dungeon run, especially for long term players.
- How does this idea help or enhance the values of WilderCraft? (Kindness and cooperation, hard survival gameplay has costs, power has trade-offs)  more dungeons runs, more cooperation, players who nhave everything on the server still doing it for those top tier rewards, giving dungeon keys more value, but balanced so only brutal has the best of the best rewards
- On a scale of 1-10 (1=easy, 10=hard/complex) how complex is this idea?  probably not too hard to implement, it shte balancing of loot that will be the hardish bit, so id give it like a 5






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