Hey there, redbau, nice to meet you!
I currently only play the Pokemon video games now, but I did really like playing the card game, a year ago. It has some really nice strategies attached to the game. The gist of the game is, like the video games, its turn-based. It's also a bit luck-based due to the main way of doing anything in the game is drawing cards from your deck. Just setting the deck up is honestly a bit of a mouthful. Playing the game isn't too big of a deal as the main goal is to utilize your Pokemon and attach Energy cards to them, then once the cost of the attack is fulfilled, you can then attack the opponent's lead Pokemon on their side. You win by defeating all your opponent's Pokemon on the field, or getting all your prize cards by defeating your opponent's Pokemon, or your opponent's has no more cards in their deck. I can go more in-depth if you would like because this game goes VERY detailed, even in setting up the deck to playing the game.
For some of my builds, here are some of my proudest ones:
My 1.11 - 1.12 Survival Multiplayer Base (On a popular semi-vanilla server at that time, I don't know what happened to them. After I left, they didn't update to 1.14 and was constantly down for some odd reason.)
My 1.10 - 1.11 Survival Multiplayer Base (they reset after 1.11 iirc so I built the base above, same server as above)
One of my recent technical projects, a small Adventure Map, Sorcerer's Demise for 1.12
And its unreleased but finished sequel, named Sorcerer's Wrath. Though unreleased, this was a really cool map to start 1.13 for me. Such cool things you can do now with chained executes that allowed more uses for the newest and most powerful technical feature they added, functions, which soon combined with other data changing features to become datapacks, which allowed even more possibilities to the technical side of the game.
This nether part is what was inside the big Sea Lantern space in the picture above.